

It gave me a jump but I quickly engaged him. I heard metal footsteps behind me and turned around to see the suit of armor chasing me with his sword raised. He didn’t move so I didn’t think anything of it and continued down the hallway. He was posing like a statue and I took a shot at him. I mentioned a castle level earlier and it’s here where you’ll face Nazi Knights.

The environments were fun to explore and they looked okay for the most part. Level design was unique and many of the missions felt different than the previous game, which was a good thing. Pair this with some ammo on the floor that was unobtainable and this led to a game that lives in the shadow of the original. It was complete garbage and made my playthrough very frustrating and unfair. It led to multiple deaths but the worse was when I would be making my way through narrow hallways and I’d look around the corner and start a firefight only to have a soldier spawn right on top of me. There were too many times to count when I would clear a room, go about my business, and then turn around and proceed only to watch new enemies appear out of thin air and start firing at me. Worst yet, they will appear ON TOP OF YOU. Mission after mission, enemies will just appear out of thin air. Those bugs are very annoying but are nothing compared to by far the worst glitch. It’s like they just forgot to program the wall and I went back and forth through the wall again and again just to test it out. If you approach the corner of the room everything just turns black except the displays. There was a mission when you are in a castle and you’re in a display room. Sometimes you’ll get slowdowns when there are too many enemies, especially when you are reloading. Spaces will be open and you’ll make your way through a door but you’ll get stuck and have to try again and again until you either push through the opening or give up. Moving through openings are not as smooth as they once were. Passageways are buggy, if you get too close to a corner expect the wall to vibrate until you move away from it. Medal of Honor: Underground is an overall mess. Sound effects are the same too, you’ll hear the same bullet clanks and explosions. There was nothing new and that was disappointing but again easy for the team at EA just green light the same game. They all look the same, including all the death animations. It doesn’t seem that there have been any changes to the enemies.

It’s when the gameplay starts that Underground falls well short of the original. Highlighting objects reveal sub-menus like options, multiplayer, new game, etc… presentation before gameplay was never in question. The menu of the game is just as great as the first, this time you’re in an underground bunker that’s been disguised as a winery. They see the success of a game and want a sequel right away, skipping the care and attention to detail that it takes to produce a proper game. This is what happens when companies get greedy. Medal of Honor: Underground is essentially the original Medal of Honor just repainted but with more bugs and less fun. The real information you’ll need to complete your missions is in the letters that are sent from Manon’s companions who request her to do specific tasks during her mission. I don’t care much for the presentation this time around as I barely paid attention to when the clips were playing. The story is again told through real World War II footage on an old projector. Manon’s story includes showing how she rose to power in the resistance first starting with a mission paired with her brother who ends up being killed and ends with a final push in Paris as she helps force back the Nazi army from the French capital. I thought it was smart to include a familiar character in the sequel and to turn the spotlight to Manon who you never saw in the first game but heard plenty from. In the sequel, the player controls Manon herself set before Jimmy Patterson arrives and shows how she helped liberate the French from the Nazis. In the first Medal of Honor, you took control of Jimmy Patterson as he completed missions during World War II under the command of his French penpal Manon Batiste.
